Lead the arc. Hold steady.
Targets break from both sides. Account for travel time and bullet drop, then place the shot: outer ring +1, inner ring +2, bullseye +5.
Practice is free.
Three things before you fire.
Learn the whole range in under a minute.
Move to aim. Click or press Space to fire.
Bullseye +5 · inner +2 · outer +1. Every 5 hits returns 3 rounds. Runs end when you run out, or after 5 minutes. Burst shots each use a round.
Farther targets mean more travel time and drop. Lead them and aim slightly high. Faster rifles need less lead. Watch RANGE and DROP while aiming.
Field armory
20 distinct weapons. Choose the firing pattern that fits your aim.
Compare any two weapons. Unlocks use cumulative verified score; equipping never spends points.
Paused
Your shot, targets, and countdown are frozen exactly where you left them.
Range report
A clean run. Keep climbing.
Sign in to save future scores, unlock weapons, and join the leaderboards. Practice scores stay out of ranked progression.